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Meta Unveils Ultra-Wide Field of View VR Headsets Ahead of SIGGRAPH 2025

Meta’s Reality Labs is pushing the boundaries of virtual and mixed reality once again. Ahead of SIGGRAPH 2025, the company has revealed two cutting-edge research prototype headsets that boast an ultra-wide field of view — all while maintaining a form factor similar to current consumer VR devices like the Meta Quest series.

A Leap Towards Human-Like Vision in VR

The Display Systems Research (DSR) team, part of Meta’s Reality Labs, recently published an abstract for its upcoming paper, “Wide Field-of-View Mixed Reality.” This research explores how to deliver immersive, ultra-wide visual experiences without compromising headset design — a major challenge that has long plagued VR manufacturers.

The new prototypes achieve a 180° horizontal by 120° vertical field of view, coming closer than ever to natural human vision, which is approximately 200° × 135°. For comparison, the Meta Quest 3 offers less than 110° × 96°, while the Quest 3S is limited to 96° × 96°. This breakthrough marks a significant leap forward in immersion and realism for VR users.

The Technology Behind the Breakthrough

Meta’s engineers attribute this achievement to “a custom optical design leveraging high-curvature reflective polarizers.” The mixed reality variant of the headset further impresses with custom cameras capable of capturing over 80 megapixels at 60 frames per second, enabling sharp, high-quality passthrough MR experiences.

While Meta CTO Andrew Bosworth has previously argued that ultra-wide fields of view come with trade-offs in weight, form factor, compute power, and thermals, these prototypes seem to sidestep the bulky designs of earlier attempts — including Bosworth’s own 210° prototype revealed in October 2024 and the notoriously large Pimax headsets.

A Look Back: Meta’s Prototype Journey

Meta’s DSR team has a history of revealing game-changing prototypes. Back in 2018, they unveiled the Half-Dome headset, which featured a 140° field of view alongside varifocal optics. Over time, the team shifted focus to smaller form factors with the Half-Dome 2 and 3 models, the latter introducing an electronic varifocal system with no moving parts.

Until recently, wide field-of-view headsets were absent from Meta’s research showcases. The return of this concept with a refined and compact design signals that Meta may be closer than ever to cracking the code for next-generation VR displays.

Hyperrealistic VR: A Second Major Milestone

In addition to the wide FOV prototypes, the DSR team also announced a second paper titled “Hyperrealistic VR: A 90-PPD, 1400-Nit, High-Contrast Headset.” As the name suggests, this prototype combines above-retinal resolution, high brightness, and high contrast to create some of the most lifelike VR visuals ever demonstrated.

This aligns with Meta’s broader goal of passing the “Visual Turing Test” — creating VR experiences so realistic that users can’t distinguish between wearing a headset and seeing the real world.

What’s Next?

Meta VR prototypes, ultra-wide field of view headset, SIGGRAPH 2025, Meta Reality Labs, VR research, Hyperrealistic VR headset, Meta DSR, Meta Quest field of view, VR technology 2025.All three prototypes — the two ultra-wide headsets and the hyperrealistic VR headset — will be publicly showcased at SIGGRAPH 2025, taking place in Vancouver this August. The full research paper for “Wide Field-of-View Mixed Reality” is set to be published on August 9, just before the conference kicks off.

Meta’s track record at SIGGRAPH includes several major advancements, such as high-brightness HDR (2022) and retinal varifocal visuals with reprojection-free passthrough (2023). Although 2024 saw no new demos, 2025 is shaping up to be a pivotal year for VR innovation.

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