One of the biggest announcements from Apple’s WWDC 2025 is a game-changing update for Vision Pro users and developers—native support for motion controllers is officially coming with the release of visionOS 26. This marks a major shift in Apple’s approach to interaction on the headset, which initially relied solely on hand-tracking.
In a newly released developer session, Apple detailed how the new motion controller support will work. Most notably, developers will now be able to classify their Vision Pro apps as either “optional” or “required” when it comes to using motion controllers. This designation will be visible in the App Store, so users will know up front if they need compatible controllers to use a particular app.

This opens the door for developers to bring over existing VR content from platforms like PSVR 2, Quest, or PC VR with minimal redesign. Many of those titles are built specifically around motion controller input, and porting them to Vision Pro without requiring hand-tracking support will reduce development friction significantly.
With the new update, Vision Pro will also support both PSVR 2 motion controllers and a Logitech motion stylus, offering more ways for users to interact with immersive content.
When it comes to how motion tracking will function, developers will have two tracking modes to choose from: Predicted and Continuous.

- Predicted Mode is designed to reduce perceived latency by estimating where the controller will be in the next few frames based on its current trajectory. This is ideal for fast-paced gameplay or experiences with lots of movement.
- Continuous Mode, on the other hand, focuses on precision by tracking the controller’s actual position without prediction. This prevents issues like “overshooting” when the user changes direction suddenly. It’s a better fit for applications that require fine control, such as digital art or productivity tools.
Although Apple has provided insights into how these modes will function, the company hasn’t yet revealed specific latency figures for motion controller performance on Vision Pro. Developers and users alike will be eager to see how well this integration performs in real-world scenarios.
This update is a strong sign that Apple is serious about expanding the Vision Pro’s capabilities and making the headset more attractive to developers and gamers coming from other VR ecosystems. With motion controller support becoming more flexible and accessible, the Vision Pro is poised to deliver a broader range of immersive experiences than ever before.